The first castle of the game. You enter at the west side and mainly proceed eastward. When you've gone through much of this castle, you'll notice that there are still some unexplored areas, and there will be a warp to the Opulent Castle in the triangle building.
Areas
Main Corridor:
Entrance Corridor, the first area of the game. music: “Dracula's Castle” from SotN. boss:
Warg
southwest buildings (odds)
Courtyard:
Mad Forest, the second area of the game, where you get your first subweapon, the
Throwing-Dagger. music: “Mad Forest” from Cv3.
southeast buildings
secret area (ninja courtyard):
Forbidden Area, which is teased but blocked off with a wall (only accessible after visiting the
Last Castle). music: “Nightmare” from CotM.
northwest buildings:
Castle Aviary, which can be accessed from the
Entrance Corridor but is mostly inaccessible at fist (you can see a high platform but can only go down to a dead end). Music: “Jaws of a Scorched Earth” from OoE.
northern buildings (30s)
center building/annex (13)
(wind tunnel?)
industrial building
Villa (12/24):
Abandoned Village, a series of smaller buildings in a courtyard. music: “Annex - Silent Madness”, or “Castle Wall - Watchtower”, or “The Outer Wall - Unseen Entry” from Cv64.
second hallway
triangle building:
Chapel of Transient Hope. contains nastily-powerful armors and also moving crushing/spiked floors/ceilings/walls. music: “Vampire Killer” from CotM, possibly dual-mixed with “Death Fair” from Cv Adventure.
Library: [area currently unnamed], music: “Study” from AoS.
Laboratory
Tower:
Narrow Tower (tentative name), a claustrophobic climb. music: “Luminous Caverns” from HoDiss.
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Tunnel
Underground Waterway
Sky Walkway
Power Plant:
Temple of Doom, an area with Mesoamerican architecture, inspired by Indiana Jones adventures. music: “Toothed Wheel” from Cv64.